The Innovation Centres aim to shape a comprehensive proposal for education, focusing their activities on cutting-edge topics that promote student development.
Student activities are indicatively related to:
- Metaverse: The metaverse is a concept of an online, three-dimensional universe that combines many different virtual spaces. Exploring the Metaverse provides students with opportunities for creative expression, social interaction, and understanding of its impact on society.
- Augmented & Virtual Reality: The application of augmented reality in educational workshops promotes immersion in learning experiences, while the use of virtual reality enhances the assimilation of new knowledge in a modern way.
- Robotics: Use of various kinds of robotic technology, such as programmable robots to learn the basics of programming, construction robots that allow students to design and build their own robots, social robots that utilize artificial intelligence technologies, etc. By tackling robotic challenges, students strengthen their engineering and programming skills in an amusing way.
- Digital Literacy: Focus on digital literacy with emphasis on approaching critically & evaluating information, managing information overload and cyber ethics, prepares students to use digital tools effectively and appropriately
- Applied science: Encouraging curiosity and the ongoing search for solutions to real problems.
- STEM & social challenges: The connection of STEM with social challenges strengthens the social sensitivity of students to address important social challenges such as the depletion of energy resources, climate change, biofuels, renewable and non-renewable energy sources, etc.
- Digital Educational Games: The use of digital educational games promotes learning through fun and collaboration.
- Big Data:Students engage in the analysis and interpretation of large data sets enhancing their IT skills.
- Machine Learning: Activities that introduce machine learning allow students to understand its operation and applications.